A rich set of rigid body and soft body constraints with constraint limits and motors.Soft body support: cloth, rope and deformable objects.Collision shapes include: sphere, box, cylinder, cone, convex hull using GJK, non-convex and triangle mesh.Rigid body and soft body simulation with discrete and continuous collision detection.The source code is hosted on GitHub before 2014 it was hosted on Google Code. The Bullet physics library is free and open-source software subject to the terms of the zlib License. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, for Google until 2022 and he now works for Nvidia. Erwin Coumans, its main author, won a Scientific and Technical Academy Award for his work on Bullet. It has been used in video games and for visual effects in movies. Microsoft Windows, macOS, Linux, iOS, Android, PlayStation 3, Xbox 360, Wii, Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S, PlayStation 5īullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.
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